No Man’s Sky · CUSTOM CHALLENGE

The Cursed Pilot

Every planetary landing locks your ship. Break the curse.

Current

CHALLENGE SETUP

Ruleset

Use these settings to start the challenge. If additional rulesets are added later, they will be selectable here.

Standard

Game setup: Extreme Permadeath, all difficulty sliders maximum

  • Recipes and blueprints: Learnable.
  • Tutorial missions: Disabled.

The Premise

It was never the ship. It was you.

Every vessel you fly becomes cursed the moment its landing struts touch a planetary surface. Its engines die and its controls refuse to respond. The only temporary cure is to infuse the ship with the remains of a defeated Sentinel Minotaur.

Surviving the curse is only the first part. To break it permanently, you must construct a Hauler from salvaged components with your own hands.

Honor System Rules

The curse is entirely self-enforced. Treat every planetary landing as binding, even when the game itself would still allow the ship to launch.

Forbidden

  • No duplication, glitching, save-scumming or other cheating.
  • No story progression, except finding Artemis’ ship when needed to unlock the Space Anomaly.
  • Do not summon ships.
  • Do not bypass planetary landing restrictions using tricks or exploits.
  • Do not exit your ship while hovering above a planetary surface. If you want to explore a planet, the ship must first land on the surface and become cursed.
  • Do not use Sentinel Pillars to disable Sentinels.
  • Do not claim limited-time, Twitch, Expedition or Quicksilver rewards.
  • Corvettes are not permitted because their mechanics undermine the central landing restriction.

Allowed

  • The starter ship is allowed. Its first launch is not considered cursed.
  • You may purchase ships or claim crashed vessels.
  • Stations, Galactic Trade Terminals, teleporters and the Space Anomaly may be used normally, subject to the reward restriction above.
  • Bases may be built and used to support the run.

Clarifications

  • Landing on a Space Station, freighter or the Space Anomaly does not trigger the curse.
  • A ship left cursed on a planet remains cursed even if you teleport elsewhere. You must physically return and cleanse it.
  • Do not use Sentinel Pillars. Disabling Sentinels can prevent another Minotaur from spawning and may trap the ship.
  • If you accidentally defeat all Sentinel waves and already have a Hardframe Engine, cleanse the ship and leave the system immediately.
  • If Sentinel activity has been disabled and you do not have a Hardframe Engine, save inside the ship and restart the game to restore Sentinel activity.
  • After defeating a Sentinel Minotaur, pick up the dropped capsule directly. Do not mine or shoot the capsule, as destroying it that way gives a Quad Servo instead of the Hardframe Engine needed to cleanse the ship.

Objectives

  1. Survive repeated planetary landings by cleansing cursed ships when necessary.
  2. Salvage the required Hauler components, including engines, body and cockpit parts.
  3. Acquire an S-Class Reactor module from a ship vendor.
  4. Construct your own Hauler.
  5. Fly the completed Hauler to a Dissonant Planet and land it.

Landing the completed self-built Hauler on a Dissonant Planet breaks the curse and completes the challenge.

Rule Breaking

The Cursed Pilot does not define an additional punishment system. If a rule is broken accidentally, restore the run to a valid state before continuing.

The Curse Mechanic

  • Any time a ship lands on a planetary surface, it becomes cursed and may not take off again until cleansed.
  • The curse triggers every time you land on a planet, not just the first time.
  • A planetary visit only counts once the ship has landed. Exiting the ship while hovering above the surface is not permitted.
  • Because a cursed ship does not respond to you, ship summoning is forbidden. Return physically to the landed ship.

Cleansing a Cursed Ship

  1. Defeat a Sentinel Minotaur.
  2. Collect the Hardframe Engine from its loot (do not mine/shoot the capsule).
  3. Place the Hardframe Engine in the cursed ship’s inventory.
  4. Delete the Hardframe Engine to roleplay infusing its technology into the ship.
  5. The ship may now fly until the next planetary landing.

You may carry only one Hardframe Engine at a time. The infusion is a roleplay mechanic, not an in-game system.

FAQ

Does landing on a Space Station trigger the curse?
No.
Can I summon a cursed ship?
No. You must physically return to it.
Can I use teleporters?
Yes, but teleporting does not cleanse a ship left cursed on a planet.
Can I use a Corvette?
No. Corvette mechanics undermine the core landing restriction.
Why can I not jump out of my ship during flight?
Do you even understand the point of this challenge?
Do I need to rename the final Hauler?
No. Renaming it CurseBreaker is optional.
TRY ANOTHER

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